
Jellyjoint Jamboree
Fire Jelly Joe from a circus cannon across a carnival course. Tuck to flip, bounce off pads, bumpers and rings, pop balloons and stick the landing. Three shots a run, and gear to buy between them.
- Year
- 2009
- Era
- Flash Era
- Genre
- Stunt / Physics
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Touch or mouse: drag back to aim, release to fire, hold in the air to tuck and flip.
- Keyboard: arrows aim, Space/Z fire and tuck.
- Gamepad: D-pad and A.
- P to pause.
On touch
- Drag back anywhere to aim, let go to fire.
- In the air, hold to tuck and spin; let go to land on your feet.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Designer’s note
Flash portals were full of ragdoll stunt games that were mostly about breaking things. We kept the physics and the showing off, and removed the damage: Jelly Joe tumbles, bounces and wobbles, and the points come from style. Flips, pad chains and stuck landings build a combo, and a stuck landing feels earned because you have to stop spinning in time.
The Flash Era era, 2005–2011
Glossy buttons, physics toys and a loading bar that was always worth the wait.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded, so clearing site data clears the table.