
Floe Flingers
Blast a sled-riding vole off an ice ramp, glide and bounce across the floes, grab fish, then upgrade the cannon in the igloo workshop. The wind follows your own clock: dusk gives a roaring tailwind, midday fights you.
- Year
- 2001
- Era
- Early Web
- Genre
- Idle / Launcher
Free, no sign-up. Keyboard, touch or gamepad.
How to play
- Space or tap to fire at the top of the gauge.
- Up/Down or drag to tilt.
- Hold Space or the BOOST button for rockets.
- Touch-first: tap to buy upgrades.
- P to pause.
On touch
- Tap to fire at the top of the gauge.
- Drag up or down to tilt.
- Hold BOOST for rockets.
- Tap to buy upgrades.
Every run starts on the title screen. Pause any time with P or the pause button; calm mode removes flashes and screen shake.
Designer’s note
Idle launchers hide their skill in the upgrade screen; we wanted a little in the cannon too, so the gauge has a sweet spot and the wind matters. In everyday play the weather follows your own clock. In the daily and weekly runs it is fixed for everyone, and nothing is saved, so six flights is all you get.
The Early Web era, 1997–2004
Beige towers, bevelled buttons and games that loaded one modem squeal at a time.
High scores
The top ten runs are saved in this browser with your three initials. Nothing is uploaded, so clearing site data clears the table.